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I have made an object out of a cube, that I applied boolean and mirror modifiers. Now when I apply Bevel, I don't see anything. I want it to have slightly rounded edges and corners.

It doesn't seem to make any change if I disable the other modifiers or move Bevel higher up.

Here's what my object looks like: enter image description here

It works on a cube, and here's what I want the edges to look like:

enter image description here

Here's my blend file:

Appreciate any help!

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    $\begingroup$ It's not working because of bad topology. You have there huge ngons. $\endgroup$ – cgslav Jul 11 '17 at 9:31
  • $\begingroup$ Aha, is there any other way to round or fix the topology without modelling everything by hand? I assume it's the booleans that make this topology? $\endgroup$ – Niclas Jul 11 '17 at 9:33
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    $\begingroup$ Yes it's Booleans fault (as usual). You could try to use Remesh modifier but it will probably create mesh so dense that Bevel will not work as well. Modeling by hand could by only way to use nice bevel. Maybe also you could try using Subsurface modeling. It's based on your modeling purpose. $\endgroup$ – cgslav Jul 11 '17 at 9:56
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Manually select edges you want to bevel. Press W and select Bevel. Press T to open the Tools panel and on the bottom you will see different options for the bevel type. Try selecting Width, it should work with your model type.

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I found running a limited dissolve on the model in edit mode fixes the topology problem left by booleans. Going back to object mode should reveal that your bevel modifier is having an effect.

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