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Is it possible to extrude control points of a curve along the surface of an object and have the tilt of each point automatically align with the normal of the face that it snaps to?

EDIT I want the beveled shaped to automatically stay normal to the surface I am snapping to without having to manually adjust the tilt for each control point. It starts off right. enter image description here

But then the tilt changes dynamically as each control point is extruded. enter image description here

EDIT, still have not found a solution. I have tried using sverchok to make a node tree that would find that closest face of the target object and adjust each control point tilt on the curve to make it normal to the surface but I could not get it to work.

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I don't know if this is what you're looking for but you may enable the project individual elements on the surface of other objects option (with the snapping tool (Face) enabled also). enter image description here

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  • $\begingroup$ This option does not accomplish what I am looking for. You can see in your example clip that the tilt on all the control points changes as you add new points. I am looking for something that would keep the normal of the extruded shape perpendicular to the face that the curve is snapping to. $\endgroup$ – JesseM Jun 4 '18 at 14:05

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