(Can't post images for some reason. Sorry.)

Combining two meshes resulted in huge ngons. I know I need to split the ngons, but I don't know the correct method for splitting them without creating artifacts when the subdivision surfaces modifier is applied. How can I do this?

Thank you.

  • 4
    $\begingroup$ Making faces inside them quads with proper edge flow. Without images or blend file I can't tell you more. $\endgroup$ – cgslav Jul 10 '17 at 13:10
  • 4
    $\begingroup$ There is no "correct way", you should be concerned with your overall mesh topology instead. This may help topologyguides.com $\endgroup$ – Duarte Farrajota Ramos Jul 10 '17 at 13:13

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