In trying to simulate a first person camera in the Blender Game Engine, I have hit a snag.
Kindly open the attached blend file and hit P to run a (very simple) demo of a first person camera (sitting atop a red cube moving across a deformed plane).
You will see that the textures of the plane (upon which a small cube is moving) shake and tremble a bit before settling down (?) every time the cube is moved.
W and S move the cube forth and back, the left and right cursor keys turn the cube.
If I try to run the test game from another view (not through the camera), there is no trembling of the texture of the plane. The problem only appears when I hit number pad zero to enter camera view and then hit P to run the game engine.
Can you help me correct this problem?