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I tried extruding the edges along their normals but it would not follow the angle properly, so i was wondering if there was a way to extrude the face and as i pull it out, it will scale it to keep the edges co planar to their origin edges and corresponding face.

enter image description here

https://imgur.com/a/XH1F1

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  • $\begingroup$ What you describe sounds like a regular extrude, unless I misunderstood. If that isn't happening then something is wrong, possibly duplicate geometry, overlapping faces, or inconsistent normals. $\endgroup$ – Duarte Farrajota Ramos Jul 9 '17 at 3:20
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    $\begingroup$ i believe you will find what you're looking for here: blender.stackexchange.com/questions/7365/… :] $\endgroup$ – Zac Jul 9 '17 at 5:03
  • $\begingroup$ I tried the suggested methods, and unless i was doing them improperly, it does not seem to be the solution. Please excuse the beveling, but i went ahead and did the procedure by hand, maybe this will give more insight into exactly what i am looking to do. imgur.com/a/WnJ2x $\endgroup$ – Cowcatcherer Jul 9 '17 at 18:09
  • $\begingroup$ Stumbled upon this question searching how to pull a face while confining adjacent faces to their respective planes. Discovered a method to achieve what I needed, by using Edge Slide and pressing C to release Clamp, similar to: blender.stackexchange.com/questions/14892 $\endgroup$ – Scott May 1 at 0:17

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