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I'm trying to create a landmine for my game, I would like the player after placing it could view the radius of impact. This way I have been trying to get a python code that activates the show_physics_visualization button on a single object. I Tried:

Import bpy
Bpy..data.scene ["Scene"] game_settings.show_physics_visualization (True)

My mine object is called MineForce. enter image description here Thank you.

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    $\begingroup$ that will not work, period. First the physics visualization is a toggle, game wide. second bpy is blender's api, that will do nothing in a running game. bge is the api for the game engine. $\endgroup$
    – David
    Jul 9, 2017 at 3:22
  • $\begingroup$ Create another object to be the child of the mine that shows the blast radius. Maybe a shapekey could show/hide the display mesh if it was part of the same object. $\endgroup$
    – sambler
    Jul 9, 2017 at 4:06

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As mentioned in the comments above:

  • Show Physics Visualization is for debugging purposes - and should not be part of the game.
  • Range indicators are part of your game. You can present them as you like. For example a cone with wireframe material would provide you the look you are looking for.
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