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Following Blender Gurus tutorial, I have got a problem I need help with. I flipped the direction of the particles and set the offset to -1; it was not flipped properly and it now has a weird ringed indent in the middle. This is what I have so far.

enter image description here

I am just a beginner so far, so I don't know what the particle function is used for.

If you're not watching the video, it's for the icing.

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    $\begingroup$ Please don't ask the same question multiple times. :You already asked this here: blender.stackexchange.com/questions/82856/… $\endgroup$ Commented Jul 8, 2017 at 16:29
  • $\begingroup$ I went through this problem and realized that in the previous build, I had not applied the scale - follow the link with the moment he comments on the future problems of not doing this. This part of the tutorial. $\endgroup$
    – sementeiro
    Commented Mar 12, 2023 at 1:52

1 Answer 1

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  1. Select the icing.
  2. Press Tab to go into Edit Mode.
  3. Press A to select all vertices/edges/faces.
  4. Press Ctrl + N to recalculate the normals.
  5. Press T to to open the toolbar, then go to Shading/UVs and press Flip Direction under normals.
  6. Press Tab again to go out of Edit Mode.

Like Blender Guru states in his video: the particle system's behaviour is strange because normally you assume that it works with recalculated normals but you need to flip the direction. That's also the reason why you had to change the offset of the Solidify modifier to -1.

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