I am looking for help on how to export armatures and their animations in a custom export script.
I wish to have an animation format similar to BVH, i.e. a bunch of
[Xposition Yposition Zposition] Xrotation Yrotation Zrotation for each bone for each keyframe.
Given the model (which exports fine using the bvh exporter), how does one get the keyframe data? A long time searching the object tree of
bpy has left me somewhat baffled.