I'm working with two monitors in Blender 2.70 on Mac OS 10.9.2. Now when I add a second window by Shift Leftclick on a split area, only one of this windows is active and expects direct input. This is a big problem, since anytime I want do do something in the not active window, I have to click once in the window to make it active before I can start editing something.
• Is this OS specific? I tried to deactivate all of apples new multi monitor enhancements, but the problem still exists.
• Is there a user setting I missed? None of the tutorials I found on the web so far mentioned this problem nor how to solve it.
Edit: The best solution I found so far for Mac OS is a tool called "Zooom/2" which allows, amongst other things, to automatically focus on the window under your mouse cursor after a given time. The default is 0.25 seconds. This seems to work, but I'm not sure how I like it on a daily basis. I'll evaluate for a while. I found this in an other thread called: "How to focus on different windows across multi-monitors to hit a hotkey?"
However, this should be something that could be handled by Blender itself. It works just fine with Cinema 4d. There's an option that allows you to define a second window as a "Main Window" as well. After doing that you can click and edit anything in that second window without first activating it.