I'm trying to write a new operator which modifies my geometry in some way, but I'm struggling with vertex manipulation. I can get the selected vertices fine and also print the individual components. So, lets say I have a vertex
v. I can get the position of this vertex via
v.co. But when I set a new value for this vertex with my operator it does not redraw in the 3D View. I assign a new value like this:
v.co = Vector((1,2,3))
Like said above the 3D View does not update. I have to quit my operator and navigate in the 3D View to update. What do I have to do to make blender update the 3D View correctly?