I have been working on a project where I need to add some transparent water droplets on a bottle but they render completely white. I have tried using many different shaders to achieve this effect but nothing has worked so far.
I have tried adding a glass shader, I have tried using a transparent shader, I have tried using a refraction shader, and I have tried using a combination of these.
I am starting to wonder if it has to do with my lighting, I am just using a basic 3-point lighting system.
I would really appreciate any help that is given.