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I have been working on a project where I need to add some transparent water droplets on a bottle but they render completely white. I have tried using many different shaders to achieve this effect but nothing has worked so far.

I have tried adding a glass shader, I have tried using a transparent shader, I have tried using a refraction shader, and I have tried using a combination of these.

I am starting to wonder if it has to do with my lighting, I am just using a basic 3-point lighting system.

I would really appreciate any help that is given.

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    $\begingroup$ Sorry, I gave you the wrong link to upload your file to PasteAll -- here is the correct link: pasteall.org/blend $\endgroup$ – Thom Blair III Apr 3 '14 at 20:22
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    $\begingroup$ Can you upload a screenshot of your current setup? $\endgroup$ – Vader Apr 3 '14 at 20:45
  • $\begingroup$ Andrew price has a tutorial on blenderguru on water droplets blenderguru.com/videos/how-to-make-a-rainy-window $\endgroup$ – user1853 Apr 3 '14 at 21:07
  • $\begingroup$ This reads like a tutorial request to me. $\endgroup$ – iKlsR Apr 4 '14 at 0:38
  • $\begingroup$ @iklsr Well, the cause might be something very simple to explain, not really requiring a tutorial/lengthy explanation. Does that seem reasonable? $\endgroup$ – Thom Blair III Apr 4 '14 at 4:14
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Glass Shader

The Glass Shader (Glass BSDF) with it's default settings is a very good shader for water droplets in Cycles:

enter image description here

You will need to upload your blend file in order for me to determine exactly what is causing yours to be white. Uploading to PasteAll is very convenient and easy: http://www.pasteall.org/blend/

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