When I tried to set parent with automatic weights my mesh was deformed. What did I wrong?
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$\begingroup$ I followed this youtube.com/watch?v=cGvalWG8HBU but with own model $\endgroup$ – Dmtriy Ilchenko Jul 7 '17 at 15:36
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$\begingroup$ I looked at this topic but it didn't help me blender.stackexchange.com/questions/8458/… $\endgroup$ – Dmtriy Ilchenko Jul 7 '17 at 15:36
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$\begingroup$ blend file here dropmefiles.com/KqoH5 or here files.fm/f/m2r66sbg $\endgroup$ – Dmtriy Ilchenko Jul 7 '17 at 15:42
Your rig is not in its "rest pose". To set the current pose as the rest pose press Ctrl+A then apply as rest pose
Checkout this answer for more details:
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$\begingroup$ When I try to do it warning is appearing prntscr.com/ft4gk2 $\endgroup$ – Dmtriy Ilchenko Jul 8 '17 at 10:16
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$\begingroup$ @DmtriyIlchenko that's just saying that any animations made before setting this new rest pose will get messed up. $\endgroup$ – Nghillaz Jul 8 '17 at 12:32