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Good day. I'm completely new to Blender. And I really want to get along with it, but... it's quite more complex than I thought.

Let a example talk for me.

enter image description here

I made this model. A rather simple model. And I'm trying to give it an armature. I added the bones, and whatnot. However, when I set the mesh parent to the armature, and move it with Pose Mode, the armature completely obliterates the mesh.

What am I doing wrong? Could you guys please explain this to me? I'm still quite new to Blender, but this issue happens constantly.

Update: This is the .blend file of my model.

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It is because automatic weights not always works good. Sometimes, especially if you have multi-part mesh you need to edit vertex groups manually:

enter image description here

until more suitable result

enter image description here

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  • $\begingroup$ Could you please elaborate? As I said, I'm quite new to Blender. $\endgroup$ Commented Jul 7, 2017 at 18:10
  • $\begingroup$ Nevermind, I solved the problem by deleting all vertex points, reassigning them again, and changing my pivot point. But thanks anyways for the useful tip about weights! $\endgroup$ Commented Jul 7, 2017 at 21:38

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