When I append an object, it also appends a lot of other associated objects, such as it's rig, and even the rig's custom shapes. And if I append an armature object (not just the data), then i also get all of the objects that use it, and even other rigs on those objects and their custom shapes. This makes for a massive cleanup job any time I want to grab even a simple accessory from a previous project.
Is it possible to link an object without getting it's associates? I am aware that I can link only the object or armature data, which avoids this problem, but then I lose my modifiers, constraints, etc.