In Photoshop you can create a folder and put all the layers under that folder. This makes them easier to manage. How do I do this in Blender?
I'm not looking to do a boolean union or grouping them. I don't understand what the point of ctrl-g group is honestly. It would be nice to have something like the photoshop folder that enables me to manipulate multiple objects at a time, cleans up my hierarchy view, and doesn't join stuff together. Any help? I know this is probably super basic but I can't find it looking online.