This question has already been asked and answered here:

how do I create a sprite with hard (aliased) edges, but still be antialiased inside?

But this does not work for me. I think something has been left out.

I would have simply commented on that question, but I need 50 reputation.

  • 1
    $\begingroup$ What exactly is not working? $\endgroup$
    – brockmann
    Jul 3 '17 at 9:01
  • $\begingroup$ Add a screenshot, or provide a blend-file $\endgroup$
    – Crantisz
    Jul 3 '17 at 9:20
  • $\begingroup$ I figured it out. Under Anti-Aliasing, Full Sample needs to be unchecked. What was happening was my renders were exactly the same with or without that node setup in the link. $\endgroup$ Jul 3 '17 at 9:21
  • 1
    $\begingroup$ @JayRockets Please write an answer to your own question. Other users facing the same issue will appreciate it. $\endgroup$
    – user1853
    Jul 3 '17 at 17:43

The problem was Full Sample. This needs to be left unchecked.

enter image description here


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