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I am currently using micro-displacement along side with adaptive subdivision.

However I have stumble upon a weird artifact.

weird displacement artifacts

As you can see there are some black pixelated artifacts along side the crevices.

This is my node setup:

displacement node setup

Do note that I'm using Remington's PBR shader.

Because of my current reputation I cannot post more images, I hope these are enough information to help me solve the problem

Best Regards,

Lukas

** The brick texture is from polligon along side with the gloss, normal and displacement maps.

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  • $\begingroup$ Do you get the same black artifacts if you plug the bump map directly into the output node? $\endgroup$ – David Jul 3 '17 at 12:08
  • $\begingroup$ In my experience this isn't an artifact, it's just there isn't enough geometry, and the 'artifacts' are just shadowed faces. Try turning the resolution up? $\endgroup$ – Rix Yarbrough Dec 31 '18 at 18:20

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