So I noticed this when I created a cube object, extruded one of the faces and it created an inner face in the inside. Which was weird because normally extruding would just moves the face-out and leaves the original vertices without face inside the cube.
So this is what got and see the inside face but also that original cube in the middle has two normals for one face.
I wondering how to replicate that (The double sided normals), literally, how did I do that? I know I must of hit something to do that since I retried it on another cube and the extrude behaves normally.