I have a closed Bézier curve created in Illustrator which I've imported into Blender via SVG. I don't want to extrude it, but rather make it a filled surface (at the moment it's just a path) which I can then manipulate. Ideally it'd either be a bezier surface (is there such a thing) or a NURB, but if need be I can work with a mesh. How do I convert it to a more useful Blender object type?
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Just make the shape 2D and it will be filled.
The shape will still be editable as NURBS.
If you need to convert it to a mesh press ALT+C
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$\begingroup$ But what about shaping it by adding curvature along the third axis (in 3D space)? It'd be ideal to do this with NURBS handles rather than with a mesh. $\endgroup$ – Hari Honor Apr 2 '14 at 15:29
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1$\begingroup$ There are a number of ways to deform the object. Adding a modifier is the easiest (curve, lattice, mesh deform, simple deform, warp) Play with those and find the one that suits your needs. $\endgroup$ – user1853 Apr 2 '14 at 16:20