so basically I have a camera and an object (health bar) parent to it. The camera has animations within its movements, both the camera and health bar are parent so they stay by each other of course. But I want only the camera to work with the animations and the health bar to sit still. Any suggestions?
If I understand correctly you are looking for a heath bar that follows the camera's location but not all the little rotations caused by animations. You may be looking for the child of constraint.
With these settings as the camera rotates on the x and y axis (like during a run animation) the cube does nothing. However, transform and rotation on the z axis by the camera affect the cube allowing it to always still be in view.