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I was wondering if it were at all possible to run a scene in blender game engine while being able to selectively toggle visibility? In other words, have a scene running physics, but only displaying it when a player selects it from a menu?

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Sure, you see what the camera sees.

Ensure the camera of the "hidden scene" does not show anything.

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  • $\begingroup$ Some good methods for "not displaying anything" include facing the wrong way, and setting really short clipping distances $\endgroup$ – sdfgeoff Jun 29 '17 at 18:19

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