I have a ngon face (upper face of a sole):
So I thought to use a shrinkwrap (With project z>0). But as my face has only vertices "around" the sole, I cannot deform my face.
So my idea was to use ALT + P to subdivide the face. But this solution only create a vertice, central point for all faces:
So, when applying the shrinkwrap, only the outside vertices and this new vertice are moved.
Do you have an idea to make an ngons face working with shrinkwrap?