I am a software engineer struggling with getting good in Blender. Currently I am trying to get better at baking, specifically in cycles. These are some screen shots from inside unreal engine. I have re-UVunwrapped this model a few times trying to get better results, and played with smoothing and seams. I also tried to correct some smoothing issues, things that look like glares across the model. I am wondering if these poor results are a result of UVunwrapping, Baking, the seams, or smoothing. Here is a link to the Blend file https://1drv.ms/u/s!Alrv4w-MciWDkY16VX5XIhvgJYUrpw enter image description here enter image description here

Thanks in advance


1 Answer 1


You are baking the normals form a high poly model, but it's not totally aligned with the low poly model.

high poly not aligned

You can see how the dark areas produced by the normals are where the high and the low poly models don't match.


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