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I have an Animation Nodes tree where I distribute characters based on random values on Y and Z axis as you can see below.

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But viewing from that camera angle (the perspective view) the upper part of the picture is too dense.

enter image description here

So as long as I use the random function it distributes the characters "evenly" in space, but I need a control to decrease the amount of the objects based on the camera distance gradually. Is it possible with Animation Nodes?

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  • $\begingroup$ A work around not using animation nodes (until someone has a better solution) would be to use a people particle system and weight paint distribution. $\endgroup$
    – Striar
    Jun 27, 2017 at 19:06

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I found a quite simple solution. The Map Range node has an interpolation input where we can plug the Interpolation from Curve Mapping node. So we can adjust the mapping of a random value with a curve. See below:

enter image description here

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