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I'm trying to find a way to make boolean operation between a mesh and a text with a solidify modifier without applying a conversion to the text.

I could copy the text, convert it to a mesh, then apply boolean modifier with this copy, but i lose the ability to change the text easily without repeating those operations.

Any idea?

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  • $\begingroup$ booleans need real mesh objects. You can copy the text object and keep the original "hidden" for later edits (or different versions), and repeat. $\endgroup$
    – m.ardito
    Commented Jun 27, 2017 at 12:59
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    $\begingroup$ But i need to repeat the copy, apply each time. I'm trying to find a woraround to that: i change text, boolean changes also. But thanks $\endgroup$
    – Pyros
    Commented Jun 27, 2017 at 13:04
  • $\begingroup$ imho there's no workaround, but if you have more than a few texts you could consider scripting this task... $\endgroup$
    – m.ardito
    Commented Jun 27, 2017 at 13:05
  • $\begingroup$ It's what I am doing right now, but I was curious to know if it was possible to do that on native Blender, with a cleaner solution. $\endgroup$
    – Pyros
    Commented Jun 27, 2017 at 13:14

1 Answer 1

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You can use the booltron addon for this. It works with Curve and Text objects, but it isn't a modifier, it is a command. You select objects for a boolean operation (you can select more than 2) and press the operation name (intersect / difference / union).

Also, booltron fills holes before intersections.

This is the magic (I added a shortcut for the difference operation): enter image description here

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    $\begingroup$ Thanks for the tip. This is more convenient, but it is still a destructive workflow for text and curves. It does offer a non-destructive option for meshes. $\endgroup$ Commented Apr 16, 2021 at 22:00

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