I'm trying to find a way to make boolean operation between a mesh and a text with a solidify modifier without applying a conversion to the text.

I could copy the text, convert it to a mesh, then apply boolean modifier with this copy, but i lose the ability to change the text easily without repeating those operations.

Any idea?

  • $\begingroup$ booleans need real mesh objects. You can copy the text object and keep the original "hidden" for later edits (or different versions), and repeat. $\endgroup$ – m.ardito Jun 27 '17 at 12:59
  • $\begingroup$ But i need to repeat the copy, apply each time. I'm trying to find a woraround to that: i change text, boolean changes also. But thanks $\endgroup$ – Pyros Jun 27 '17 at 13:04
  • $\begingroup$ imho there's no workaround, but if you have more than a few texts you could consider scripting this task... $\endgroup$ – m.ardito Jun 27 '17 at 13:05
  • $\begingroup$ It's what I am doing right now, but I was curious to know if it was possible to do that on native Blender, with a cleaner solution. $\endgroup$ – Pyros Jun 27 '17 at 13:14

You can use the booltron addon for this. It works with Curve and Text objects, but it isn't a modifier, it is a command. You select objects for a boolean operation (you can select more than 2) and press the operation name (intersect / difference / union).

Also, booltron fills holes before intersections.

This is the magic (I added a shortcut for the difference operation): enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.