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There are two Render Engines in Blender, Blender Render was the first one, now Blender is enhanced by Cycles.

In all tutorials I have seen so far Cycles was the default choice. Only in one recent tutorial, it was about how to create a 80s style laser grid, the tutor has used Blender Render.

Is Cycles in each situation superior to Blender Render, or are there situations were choosing Blender Render makes more sense?

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Some external game engines do not make use of the cycles rendering engine, and for content made for use with games running these engines, the internal Blender engine is a better choice. Minecraft is an example of one such game.

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It is much easier to use Blender Render to create programmatic screenshots of objects via the Blender Python API. I see Cycles Render as a full-fledged animator, but I use Blender Render as a quick rendering utility.

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