After being a blender user for the past 8 years, this is the first time i am producing such a complex scene.
I am working on it for about a month. I have nvidia related errors the last days. I am trying to render with cycles a complex scene animation with my GPU. ( GeForce 730GT) The CUDA errors I receive vary from OUTofMemory to cuCtxSynchronize. Now i am trying to reduce the memory usage of my blend file.
The scene i am trying to render, is an architectural one. Something like a forest in the city, with many trees and grass simulations. The objects related to architecture are simple objects without many subsurf modifiers.
I have a blend file with all the objects linked from other blend files to reduce memory usage. The tutorial i followed is this one
The textures i use are all of them 2048x2048 size. My scene has 22 trees linked from another blend file. The leaves have the same texture size.
So, the scene is ready for rendering, except from the fact that my card and a card of a friend ( 1060GTx) cannot render a single frame.
Is there any way to reduce every texture size of the scene without having to re-map the UVs of each individual object? The scene is splitted into several blend files.
I am very frustrated with the errors i receive. I have to deliver this animation in 10 days from now. I can render it in 3-4 computers but the scene is not rendered.
I would kindly ask for anybody's help or advice on this matter.