0
$\begingroup$

I have a blender animation for use in a multi platform app. The sprite engine is Urhosharp. In urho, an animation has a defined animated object with the meshes of several bones, and a texture direct draw surface. How should I convert my animation to try to make it useable in urho?

$\endgroup$

1 Answer 1

0
+100
$\begingroup$

There is a blender plugin that can export *.ani animations to Urho 3d. View the Github repository of reattiva.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .