I am trying to create edge loops based on a selection. The best way to explain is through the video I am following for learning topology.
https://youtu.be/CpSAG85Rsk0?t=1461 (It is linked at the relevant time in the video)
This shows how it is done in 3DS MAX, which is what I normally use, but I'm trying to learn blender. How can this be done in blender?
Also how can one create two edge loops, and slide them apart, like the pinch function in 3ds max which is also shown in the video, he places them a bit further apart.
EDIT: Here is a gif of what I want to do. After I subdivide, I want to be able to slide the edges apart from each other (like I am doing) but where they follow the mesh' topology.