I have a PBR material with a normal map for some surface defects. I'm trying to use Displace to emboss some fonts but I'm just getting an outline instead of full depth.

Reference image:

Ref Image

Node set up:

Node Set Up

Texture: (this is cropped the original is 2048x2048) Also, I've tried many combinations black on white/middle grey/alpha etc.






  • $\begingroup$ Can you show your source texture? $\endgroup$ Jun 21 '17 at 12:37
  • $\begingroup$ Yes, I had it ready to go and forgot... Thanks! $\endgroup$
    – Dontwalk
    Jun 21 '17 at 12:45
  • $\begingroup$ Are you using experimental Microdisplacement? $\endgroup$
    – cgslav
    Jun 21 '17 at 12:59
  • $\begingroup$ No, I read threads on it here and decided not to. But I am open to anything. $\endgroup$
    – Dontwalk
    Jun 21 '17 at 13:04
  • $\begingroup$ Switch on the "experimental" feature set, then in the material settings, change the displacement from "bump" to "true" or "both". blender.stackexchange.com/questions/45873/…. Alternatively you can use the displace modifier, which will give you more nuanced control. $\endgroup$
    – user1853
    Jun 21 '17 at 13:17

Add a glow effect in 2D editor like Gimp or Photoshop:

enter image description here

Next, create normal map using this image (in GIMP - normal map plugin)

enter image description here

Normal map gives mach better result:

enter image description here

  • $\begingroup$ Thanks, but how does this solve my problem of the outline result that I am getting? $\endgroup$
    – Dontwalk
    Jun 21 '17 at 13:14
  • $\begingroup$ You have outlines because edges is to hard, I think. Add softness and use normal map instead of displacment $\endgroup$
    – Crantisz
    Jun 21 '17 at 13:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.