# How to create a circular armature?

let's say I wanted to rig and animate a torus. — is it possible to have a circular armature?

from what I can tell, this is not possible. so I thought maybe it's an idea to add a driver to the tail position of the last bone, that gets the head position of the first bone. however, this also doesn't seem to be an option.

• thanks, I figured it out studying the second gif. – still wondering though how you get the bones to snap to each other. I ended up using the cursor to selected and selection to cursor snap functions. – kindoflike Jun 24 '17 at 13:46