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I have a file that has 25 MB, but in the scene I just see a mesh with 6000 vertices. How can I find out where all those MB are coming from?

Edit: It turned out there were several textures packed. One surprisingly had a size of 23 MB. Surprisingly, because the texture unpacked didn't look like 23 MB. So, the question remains, how could I find out FAST where those MBs come from? Digging through materials (unpacking each) certainly wasn't fast. Using blender --debug and Memory Statistics didn't expose what I was looking for at all...

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