I need a slanted pane for my model.

Normally I would just select one edge and translate it upwards (which I would need to do to keep the delta-width and -depth while changing the height), but my problem is that this shape needs a hole, and therefore this way of slanting it doesn't work.

It's kind of hard to phrase this question properly, so I made this crude drawing https://i.sstatic.net/j6WEC.png

enter image description here

In the top, there's a simple square pane, one of it's side is being moved up so it ends in the way I would like it to be.

On the bottom, there's the same pane but with a hole in it, and because the vertices of the hole aren't being translated, the hole itself stays where it is while the outer edges are how they are supposed to be, therefore deforming the whole shape.

Is there a way or a tool to raise that one edge and all the other vertices on that plane in a manner so the plane stays flat?

  • 1
    $\begingroup$ Do you need good topology? If not use a (2D) bezier curve object instead, if you do open the hole after slanting. $\endgroup$ Commented Jun 20, 2017 at 17:53
  • $\begingroup$ It would also help if I could make the hole after slanting, maybe with some "remove intersecting parts" option I'm unaware of, making the slanted pane, adding a cylinger and removing the intersecting parts. $\endgroup$
    – Bobcat
    Commented Jun 20, 2017 at 17:57
  • $\begingroup$ You can insert the hole afterward using either Knife Project or Boolean Modifier. $\endgroup$
    – bertmoog
    Commented Jun 20, 2017 at 18:01
  • 1
    $\begingroup$ You can model the mesh normally and then in Edit mode select it, select the edge on the right on the screenshot, choose pivot point as Active Element and rotate $\endgroup$
    – Mr Zak
    Commented Jun 20, 2017 at 18:28

2 Answers 2


Here's my alternate approach you may try, that uses proportional editing (linear) and some scaling. enter image description here

Select the very end vertices of the plane, enable the proportional editing (set its mode to Linear) and translate upwards. enter image description here

With the transform orientation set to Normal select all the faces of the plane and press S and then Z twice (to transform along the normal Z coordinate). enter image description here

BTW @Duarte Farrajota Ramos 's method involving curves works as well. Just add a curve and set its angle to fit your needs. Then give the plane a Curve Modifier with a curve as a target. enter image description here


Step 1: Select an edge of the plane and use Shift + S and choose "Cursor to selected". Cursor to selected

Step 2: Rotate on an axis choosing using the 3D cursor. Rotate options


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