I am just working on a new 3d Character for a little mobile Game. Since its best practice regarding performance to keep the polycount low, I am trying to figure out how to merge my hand with my arm since they have a different edge loop count.
The problem I ran into is, that the end of my arm needs way more detail (edge loops) than the arm itself (due to the fingers/claws). The arm is made of a simple cylinder shape with 8 Edge Loops. See the image below.
I than attached three fingers (or claws in this case) to the shaped arm, like so:
As you may see, the claws use more edge loops than the actual arm. And that's okay so far, since I want them to bend nicely. But the problem is to get from an edge loop count of 16 back to 8. The only way I came up with is to use triangles but I don't know if that is the correct way or if there is any other/better solution, since I read about the fact that you should avoid using triangles in character animation.
I will attach my workfile to this post so you guys can jump in and have a look on the character if you want to. https://drive.google.com/file/d/0B89oIuOBdiu0Wi1MUUNjTUxUWTg/view?usp=sharing
I appreciate any kind of help with this issue:).