I am using an object's 3D position to apply a diffuse colour. I have a selection of objects that are different Z positions and hence have the colour ramp applied to them. As objects merge back into their final places I would like them to retain their colours.
The position of the plates when exploded will not be as they are now so I cannot just simply reduce the scale of the ramp when they contract back in. I need them to "remember" the value of their Z displacement for the colour ramp to use that data.
Basically I need a node (or some way to do it with what I have) that can be key framed to "freeze" it's output value.
H