i have tried removing doubles and recalculating normal. Also when i go in edit mode with other object there is no such problem.
it is difficult to see mesh is such darkness. please suggest how to overcome this problem.
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5$\begingroup$ It just looks like your mesh has a really dense topology with many vertex, other than reducing the amount of geometry I don't see a way. It is hard to tell from the images alone though, could you post better quality ones, closer to the object $\endgroup$– Duarte Farrajota Ramos ♦Jun 19, 2017 at 18:12
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$\begingroup$ I does look like so. But I can also somehow see the lowpoly vertices around the circular parts. It'd be interesting to see what's really going on in that blend file. $\endgroup$– TeaCrabJun 19, 2017 at 18:22
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$\begingroup$ This looks completely normal to me. $\endgroup$– J SargentJun 20, 2017 at 5:21
1 Answer
Other than what said in above comments, you can customize the color used for unselected vertices (black by default), to whatever you wish: