i have tried removing doubles and recalculating normal. Also when i go in edit mode with other object there is no such problem. it is difficult to see mesh is such darkness. please suggest how to overcome this problem. enter image description here enter image description here

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    $\begingroup$ It just looks like your mesh has a really dense topology with many vertex, other than reducing the amount of geometry I don't see a way. It is hard to tell from the images alone though, could you post better quality ones, closer to the object $\endgroup$ Jun 19 '17 at 18:12
  • $\begingroup$ I does look like so. But I can also somehow see the lowpoly vertices around the circular parts. It'd be interesting to see what's really going on in that blend file. $\endgroup$
    – TeaCrab
    Jun 19 '17 at 18:22
  • $\begingroup$ This looks completely normal to me. $\endgroup$
    – VRM
    Jun 20 '17 at 5:21

Other than what said in above comments, you can customize the color used for unselected vertices (black by default), to whatever you wish:

enter image description here


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