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I am making some spheres like these . Hence I need a surface similar to this.enter image description here

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This polished look can be achieved with a black diffuse shader and a white glossy shader (roughness = 0), letting a fresnel node set the mix between them using a mix shader.

enter image description here

enter image description here

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    $\begingroup$ One important thing to note when dealing with dark shiny objects like this is that the environment around them plays a crucial role. Realated: blender.stackexchange.com/a/50576/1853 $\endgroup$ – cegaton Jun 19 '17 at 20:38
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First, you need a dense geometry. A mesh with a lot of faces to blend the reflections smoothly.

Second, about the sharp reflection, you have to use a shader with gloss/roughness settings. Set the roughness to very low, and you will have very sharp reflections.

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  • $\begingroup$ You don't really need that many faces. Just make sure you mark them as smooth. $\endgroup$ – dr. Sybren Jun 19 '17 at 21:39
  • $\begingroup$ I don't even need to set anything to smooth if I only have 1 single face, and if I wanted a straight mirror. $\endgroup$ – TeaCrab Jun 20 '17 at 3:55
  • $\begingroup$ Sure, but for the ball.... $\endgroup$ – dr. Sybren Jun 20 '17 at 8:11
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Use Cycles nodes, like Glass shader, and give high IOR, like 50, for the reflections

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    $\begingroup$ As the result aiming to in the question most likely is intended to be realistic this won't work as IOR can't be on that value $\endgroup$ – Mr Zak Jun 19 '17 at 13:01
  • $\begingroup$ @Mr Zak Is that so? When I give it, Blender accepts it. Try it. The default IOR is too low $\endgroup$ – Lukasz-40sth Jun 19 '17 at 13:13
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    $\begingroup$ The fact that Blender accepts it doesn't mean it's correct way to do this $\endgroup$ – Mr Zak Jun 19 '17 at 13:35

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