When constructing technical objects I often come to a point where I want to add something into a corner. I haven't found an easy way to do so in a topologically correct way.
Given how easy it is to extrude such a block, I wonder if there is no easy way here as well.
Solutions I've tried so far:
- extrude one of the two adjacent faces -> this gives a topologically incorrect model which causes problems later on
- add a cube of the desired size, and make a boolean union -> (almost) impossible to avoid creating small steps and quite cumbersome
- extrude one edge and fill the three faces manually afterwards. -> this is topologically correct, but still a bit cumbersome
- isn't there an easier way???