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I added textures to a minecraft character, but I realized I forgot the holes for the eyes. So I used a boolean modifier to make the holes, but it was unsuccessful. The holes appear except the texture wrap becomes messy and doesn't go around my character properly.

Without Boolean modifier
Without Boolean

With Boolean modifier
With Boolean

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  • $\begingroup$ And here is the .blend mediafire.com/download/ad9vmmjcome7avg/Steve.blend $\endgroup$ – Knuckles209cp Mar 30 '14 at 1:43
  • $\begingroup$ What are you hoping to do with the eye holes? Will you have separate eyeball objects that fit in the sockets and have their own texture? $\endgroup$ – Thom Blair III Mar 30 '14 at 1:53
  • $\begingroup$ Also, can you upload your character's texture so I can test with it? $\endgroup$ – Thom Blair III Mar 30 '14 at 1:54
  • $\begingroup$ 1. ) For the eyes , am going to make them a simple cube in the model so i can rig them for animation of course lol , They will NOT be seperate from the model . OH and the eyes will not use a texture , they will be using a coloured material $\endgroup$ – Knuckles209cp Mar 30 '14 at 1:57
  • $\begingroup$ 2.) i will give you the textures now. mediafire.com/view/w8t0o7a6x3xg2ec/Steve.png $\endgroup$ – Knuckles209cp Mar 30 '14 at 1:59
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I don't know why your head object is acting so strangely with the Boolean modifier. The proper setting for the Boolean is "Intersect" in order to get the cubes to cut holes in the head:

enter image description here

However, I don't know why the body disappears. So, here is a work-around:

  1. First, delete the back vertices of the cubes you're going to use to cut out the eye holes so they are just rectangles, like this:

    enter image description here

  2. Then go into Front Ortho view (front view with Numpad 1, ortho view with Numpad 5):

    enter image description here

  3. Now first select the rectangles, then hold down SHIFT and also select the player, so that both are selected together.

  4. Now, press TAB to go into Edit mode, then in the Tools panel, in the Tools tab, click on Knife Project:

    enter image description here

    This will cut holes in the face of the player.

  5. Now select the vertices of the newly-made eye sockets and extrude them back along the Y axis:

    enter image description here

  6. Now select the back-most vertices of one eye socket and then press F to make a face there. Then do the same thing for the other eye socket:

    enter image description here

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