Does blender support parent relative coordinates? How do I set an objects position relative its parent?

I am setting the coordinates of the ship (being a child of the bottle) to 0 0 0. Trying to change transform orientation of the 3d view gives no change, the ship goes to origin in any case.

ship in bottle

  • $\begingroup$ You want the ship to stay in a bottle? $\endgroup$ – cgslav Jun 19 '17 at 6:15
  • $\begingroup$ I want to view/set the ships coordinates relative the bottle. $\endgroup$ – Anders Lindén Jun 19 '17 at 6:23

You can use Alt+O to setup 0,0,0 coordinates at parent location.

enter image description here

The operator is called Clear Origin, for 2.8+ you can access it from the 3D View header menu under Object > Clear > Origin.

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    $\begingroup$ @AndersLindén it's byzanz with custom script from here. Keypad is KeyMon $\endgroup$ – Crantisz Jun 19 '17 at 11:13
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    $\begingroup$ What about rotation? $\endgroup$ – Anders Lindén Jun 20 '17 at 15:57
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    $\begingroup$ What's this called? It would be nice to have a name for the "alt O" procedure so I can find it in menus. $\endgroup$ – foobarbecue Mar 1 '18 at 16:14
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    $\begingroup$ @foobarbecue Clear origin $\endgroup$ – Crantisz Mar 1 '18 at 16:15
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    $\begingroup$ This does not work for me in 2.79 or 2.8. Clear Origin works exactly the same way as Parent Without Inverse: it snaps the location of the child to the center of the parent. That is not what I want, nor presumably, what the OP wants, since it was initially stated that "the ship goes to origin in any case", indicating that such snapping to the parent is NOT desired behavior. This answer was marked as accepted. Does this mean it worked for the OP? Alt-o in 2.79 snaps the child to center of the parent. Object > Clear > Orgin in 2.83 snaps the child to the center of the parent. What am I missing? $\endgroup$ – R-800 Jun 30 '20 at 6:16

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