for first time i gave it a try to make a bulb in Blender. But glass of the bulb has some white noisy and strong areas as in the picture. Do you know how can i fix it ?
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$\begingroup$ to have less noise youi need more samples see: blender.stackexchange.com/questions/4980/… $\endgroup$– user1853Jun 18, 2017 at 18:01
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$\begingroup$ also look through this related links: blender.stackexchange.com/questions/9310/… and blender.stackexchange.com/questions/43810/how- and blender.stackexchange.com/questions/43248/… and blender.stackexchange.com/questions/76850/… $\endgroup$– user1853Jun 18, 2017 at 18:07
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1$\begingroup$ You should be using a Math node instead of the Mix RGB node - as it stands it will be acting more like an Average node - try Maths Add, Max, Min in that situation instead. Also, is your glass modelled as a solid piece with the element embedded in it or does the glass have a thickness? Try adding a solidify modifier model the inner and outer surfaces manually. $\endgroup$– Rich SedmanJun 18, 2017 at 18:39
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$\begingroup$ I added inner and outer thickness to it. Also changed it with Maths and tried Add, Max and Min. Still same. Does it have anything to do with environment lights ? $\endgroup$– MehmetJun 19, 2017 at 15:55
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