Can you bake the animation created from a driver to keyframes?
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Select the object and press Bake Action in 3D view > Header > Object (or Pose if you are baking an armature from pose mode) > Animation:
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$\begingroup$ somehow when I bake my animation with driven properties, it doesn't work. I have a root bone which has a "Follow Path" constraint on it. then I have 4 more bones that are driven by the offset_factor from that constraint. when I bake my Animation. It bakes the offset_factor correctly but not the rotation of the other 4 bones. do you know why? $\endgroup$ – Marten Zander Jul 7 '15 at 10:38