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Not even sure if this is the actually problem. This is my first model ever in blender.

I made a stuffed animal and wanted to do a 360 rotating animation kind of like a rotating display.

All the hair particles on the model look fantastic on frame 1, and then they all go to heck afterwards. If I advance the animation to frame 5 and render that one frame, all the hair looks terrible. If I recalculate normals on frame 5, and then render that single frame again, it looks great again. But any frame after will still look funky.

What setting am I missing to keep hair particles in place during the model rotation?

Thank you,

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    $\begingroup$ Could you include some screenshots of the mesh on frame 1 and 5? Afaik that shouldn't happen, is the camera the only thing animated? $\endgroup$ – Mr Zak Jun 18 '17 at 8:40
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    $\begingroup$ Are you spinning the bear and have hair dynamics enabled? That would be physics bending the hair as it moves. $\endgroup$ – sambler Jun 18 '17 at 11:06
  • $\begingroup$ Yup hair dynamics was enabled, and in hindsight I should just be rotating the camera not the whole object, thanks guys $\endgroup$ – Gummby8 Jun 18 '17 at 12:49
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Yup hair dynamics was enabled, and in hindsight I should just be rotating the camera not the whole object, thanks guys

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