I'm trying to do a cosmetic bottle in blender but i don't how to do this thing in the image. How to do this round edge on the cap. Can anyone help me?
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$\begingroup$ Why this question is downvoted so much? It's pretty hard topology concern... $\endgroup$– cgslavJun 17, 2017 at 21:42
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$\begingroup$ I tried to find a tutorial and tried to do it myself but i can't. I guess it's a good question and will help other people. $\endgroup$– EvriJun 17, 2017 at 22:00
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$\begingroup$ Thanks you cegaton for the edit. Never heard of the word indentation before. $\endgroup$– EvriJun 17, 2017 at 22:08
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2$\begingroup$ related: blender.stackexchange.com/questions/44982/… $\endgroup$– user1853Jun 17, 2017 at 22:10
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$\begingroup$ Tomorrow I'll make an answer with nice quad proper topology. $\endgroup$– cgslavJun 17, 2017 at 22:21
2 Answers
Though you may do it using Boolean Modifier (or BoolTool add on) the good solution here may be using an Inset tool since it'll allow you to make a clean topology mesh.
Add a cylinder with 16 subdivisions. Add edge loops Ctrl+R to define the indentation position. Select the faces representing the indentation and press I,B (to enable Boundary mode). Repeat it twice (to create the extra edge loops for subsurf creasing). Extrude it inwards (E), then inset again as before.
Add the additional edge loops to the indent, then form its shape transforming some vertices. Finally fill the top part of the cylinder with mesh (example topology pictured in the first .jpeg).
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7$\begingroup$ Damn, I wish I could upvote twice. Years using Blender now and I didn't know about that Boundary Mode for the Inset operator, that second GIF caught my eye. Life saver, insanely useful when working near the symmetry axis with the Mirror modifier. Thanks for this! $\endgroup$ Jun 18, 2017 at 1:05
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1$\begingroup$ @Duarte Farrajota Ramos Thanks for kind words. You have no idea how often I discover obvious/basic blender tools after many years :). $\endgroup$ Jun 18, 2017 at 23:51
To answer to Kosmani's question here, which is about a slightly different lid:
You can begin with a 32 vertex cylinder and 16/8 vertex sphere that you'll use as a boolean object:
Apply the Boolean, add some horizontal edges with the knife tool:
Rearrange the topology a bit, give your object a Solidify modifier:
Apply the Solidify, bevel the edges in order to sharpen when you'll give your object a Subdivision Surface modifier: