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I'm trying to do a cosmetic bottle in blender but i don't how to do this thing in the image. How to do this round edge on the cap. Can anyone help me?

enter image description here

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  • $\begingroup$ Why this question is downvoted so much? It's pretty hard topology concern... $\endgroup$
    – cgslav
    Commented Jun 17, 2017 at 21:42
  • $\begingroup$ I tried to find a tutorial and tried to do it myself but i can't. I guess it's a good question and will help other people. $\endgroup$
    – Evri
    Commented Jun 17, 2017 at 22:00
  • $\begingroup$ Thanks you cegaton for the edit. Never heard of the word indentation before. $\endgroup$
    – Evri
    Commented Jun 17, 2017 at 22:08
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    $\begingroup$ related: blender.stackexchange.com/questions/44982/… $\endgroup$
    – user1853
    Commented Jun 17, 2017 at 22:10
  • $\begingroup$ Tomorrow I'll make an answer with nice quad proper topology. $\endgroup$
    – cgslav
    Commented Jun 17, 2017 at 22:21

2 Answers 2

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Though you may do it using Boolean Modifier (or BoolTool add on) the good solution here may be using an Inset tool since it'll allow you to make a clean topology mesh. enter image description here

Add a cylinder with 16 subdivisions. Add edge loops Ctrl+R to define the indentation position. Select the faces representing the indentation and press I,B (to enable Boundary mode). Repeat it twice (to create the extra edge loops for subsurf creasing). Extrude it inwards (E), then inset again as before.
enter image description here

Add the additional edge loops to the indent, then form its shape transforming some vertices. Finally fill the top part of the cylinder with mesh (example topology pictured in the first .jpeg). enter image description here

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    $\begingroup$ Damn, I wish I could upvote twice. Years using Blender now and I didn't know about that Boundary Mode for the Inset operator, that second GIF caught my eye. Life saver, insanely useful when working near the symmetry axis with the Mirror modifier. Thanks for this! $\endgroup$ Commented Jun 18, 2017 at 1:05
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    $\begingroup$ @Duarte Farrajota Ramos Thanks for kind words. You have no idea how often I discover obvious/basic blender tools after many years :). $\endgroup$
    – Paul Gonet
    Commented Jun 18, 2017 at 23:51
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To answer to Kosmani's question here, which is about a slightly different lid:

enter image description here

You can begin with a 32 vertex cylinder and 16/8 vertex sphere that you'll use as a boolean object:

enter image description here

Apply the Boolean, add some horizontal edges with the knife tool:

enter image description here

Rearrange the topology a bit, give your object a Solidify modifier:

enter image description here

Apply the Solidify, bevel the edges in order to sharpen when you'll give your object a Subdivision Surface modifier:

enter image description here

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