I'm trying to do a cosmetic bottle in blender but i don't how to do this thing in the image. How to do this round edge on the cap. Can anyone help me?

enter image description here

  • $\begingroup$ Why this question is downvoted so much? It's pretty hard topology concern... $\endgroup$ – cgslav Jun 17 '17 at 21:42
  • $\begingroup$ I tried to find a tutorial and tried to do it myself but i can't. I guess it's a good question and will help other people. $\endgroup$ – Evripidis Yuri Gazetis Jun 17 '17 at 22:00
  • $\begingroup$ Thanks you cegaton for the edit. Never heard of the word indentation before. $\endgroup$ – Evripidis Yuri Gazetis Jun 17 '17 at 22:08
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    $\begingroup$ related: blender.stackexchange.com/questions/44982/… $\endgroup$ – cegaton Jun 17 '17 at 22:10
  • $\begingroup$ Tomorrow I'll make an answer with nice quad proper topology. $\endgroup$ – cgslav Jun 17 '17 at 22:21

Though you may do it using Boolean Modifier (or BoolTool add on) the good solution here may be using an Inset tool since it'll allow you to make a clean topology mesh. enter image description here

Add a cylinder with 16 subdivisions. Add edge loops Ctrl+R to define the indentation position. Select the faces representing the indentation and press I,B (to enable Boundary mode). Repeat it twice (to create the extra edge loops for subsurf creasing). Extrude it inwards (E), then inset again as before.
enter image description here

Add the additional edge loops to the indent, then form its shape transforming some vertices. Finally fill the top part of the cylinder with mesh (example topology pictured in the first .jpeg). enter image description here

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    $\begingroup$ Damn, I wish I could upvote twice. Years using Blender now and I didn't know about that Boundary Mode for the Inset operator, that second GIF caught my eye. Life saver, insanely useful when working near the symmetry axis with the Mirror modifier. Thanks for this! $\endgroup$ – Duarte Farrajota Ramos Jun 18 '17 at 1:05
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    $\begingroup$ @Duarte Farrajota Ramos Thanks for kind words. You have no idea how often I discover obvious/basic blender tools after many years :). $\endgroup$ – Paul Gonet Jun 18 '17 at 23:51

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