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I am rebuilding this mesh from scratch with primitives, but it has a bevel that is non-uniform:

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CTRL + B on the top of a cylinder will add a uniform bevel across the whole top of the cylinder:

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Any ideas how I would go about creating this type of bevel?

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but bevel ( the destructive operator ) can do some cool stuff too.

  1. make a cylinder, use the Knife tool (K) to cut a line at the right angle through the cylinder.

    • Press Z to set the mode to "cut straight through".

    • to make a straight cut: left click the start location, double left click at the final location to end the cut line. Hit Enter to finalize the cut.

  2. inset a circle in the top, and drag it towards the side where you want the shortest radius. Then select the outer edges.

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  1. then Ctrl+B (bevel) and press M until the mode is percent. Then add segments using the mouse wheel.

look at the tool information bar at the bottom of the active 3dview.

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If you can make it so all fillet edge pairs are similar in length, you'll get nice approximately "circular" fillets.

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