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I have a mesh and a curve modifier. I want that mesh to be coil on the curve. Sorry to say i never understood how the curve modifier works. When ever added it goes in different direction or away from the target. Can anybody explain me why my mesh going different direction other then the target curve.

enter image description here

Mesh getting narrow on top and getting mix with each other enter image description here

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  • $\begingroup$ @DuarteFarrajotaRamos my curve is not made from mesh. Its the spiral curve addon comes default with addon $\endgroup$
    – atek
    Jun 16, 2017 at 16:52
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    $\begingroup$ Yes, I understand, but that makes no difference $\endgroup$ Jun 16, 2017 at 17:00

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The curve and the object have to have their origins in the same place, otherwise you will see an offset and get unexpected results.

Snap ( Shift S the cursor to the curve, and then snap the object to the cursor.

Then the deformation can take place corectly.

enter image description here

Note that the origin of the deformed object will be placed at the first control point of the curve.

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  • $\begingroup$ Thanks for replying. A little conical shape at the top not similar fashion its going in curve $\endgroup$
    – atek
    Jun 17, 2017 at 6:17
  • $\begingroup$ Mesh getting narrow on top and getting mix with each other $\endgroup$
    – atek
    Jun 17, 2017 at 6:25

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