I am trying to weight paint my model but no matter what weight I paint or assign to the verts, I can't get the skin stretching effect I want. They all act as if they have full weight and only the verts next to the ones I painted stretch.
Add verts to head and then rotate to test. Only the faces next to the verts selected stretches.
I go into edit mode and assign the line of vert's bellow at a very low weight but when I go to rotate, they move as if assigned at full weight.