I'm new to Animation Nodes and I encounter this problem:
With three simple objects: a empty, a cube and a sphere, I have reproduced the situation I would like to implement in my project. The cube is parented to an empty Ctrl+P), and both are free to move only on the X axis. The sphere moves through the node of the Animation Node by cube movements.
If I move the cube directly (dragging it with the mouse or changing the X coordinate in the Location fields), the Animation Node transmits its position to the sphere, but if I move the empty, the cube follows it but the sphere stays because the coordinates of the Pivot points of the cube (moved by the empty) do not change!
How do I fix this problem? Is there a way to connect the cube pivot point to the empty instead of its geometry?
Thank you and excuse the bad english: translated with google.