I have been trying to recreate Min-mins left arm from ARMS but to no avail... I created a spiral myself and tried to wrap the mesh along it using the array and curve modifiers. The mesh does not stay consistent along the spiral however, turning inside out and back in throughout a cycle of the spiral creating an inconsistent shape. I tried it with the spiral given from the extra curve add-on which unfortunately yielded the same results. I don't really know how to fix this. Attached should be a reference photo of what it should look like. Note that the scales and spikes are always on the outside. This is what I want to accomplish.
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$\begingroup$ Try the built in Extra Objects addon. It has an option for creating spirals. $\endgroup$– Lukas ValineJun 12, 2017 at 19:46
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$\begingroup$ that's what I meant by I tried it with the spiral given from the extra curve add-on which unfortunately yielded the same results $\endgroup$– JinougaJun 12, 2017 at 20:00
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$\begingroup$ Try to set "Object > Transform > Geometry to Origin", it looks like your geometry is offset from center. $\endgroup$– jimJun 12, 2017 at 21:01
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$\begingroup$ Possible duplicate of Object on curve wont stay flat! $\endgroup$– Duarte Farrajota Ramos ♦Jun 12, 2017 at 22:35
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$\begingroup$ Also see blender.stackexchange.com/questions/49265/… $\endgroup$– Duarte Farrajota Ramos ♦Jun 12, 2017 at 22:36
1 Answer
The problem could be solved simply by tilting the curve a bit. The to me previously unknown shortcut ctrl+t allowed me to tilt the curve in such a way that it worked out in the end. For those that don't know: tilting a curve doesn't move any of the points on a curve but changes the direction they are facing.